PUBG PC sensitivity
Enter your mouse DPI. Get General, Vertical, Aim, ADS and every scope setting together.
Your complete setup
Enter these values in Settings → Controls → Sensitivity.
Choose your DPI to build a setup.
How to use this tool
- Enter the DPI you will use. Choose a starting profile, or enter all your current settings to convert them.
- Read the complete settings list. Set Universal Sensitivity to Disable so the individual scope values take effect.
- Test ADS and each scope in Training. Adjust one value at a time with the same weapon and attachments.
One DPI. A complete starting setup.
The Balanced trial at 800 DPI gives General 45, Aim 40, ADS 35 and each scope 35. At 1600 DPI these become 30, 25, 20 and 20. The neutral vertical multiplier stays 1.00.
Good to know
Why not just halve PUBG sensitivity?
The slider is nonlinear. With the community model, doubling DPI calls for subtracting approximately 15.05 points, rather than dividing the displayed sensitivity by two.
Why does vertical not change automatically with DPI?
After the horizontal sliders compensate for a DPI change, the vertical-to-horizontal ratio can stay the same. A vertical multiplier changes up/down response separately. Use the spray feedback option to try a small change, rather than assuming DPI determines a perfect multiplier.
Are these the best settings for my mouse?
They are trial profiles adjusted for DPI, not an individual optimum. Choose a comfortable starting speed, test it, and fine-tune. Recoil, grip, mouse space and scope preferences still matter.
Why are the starting scope values equal?
The trial presets use a common slider value as a simple baseline. Zoom levels still behave differently. To retain your own per-scope preferences, choose Convert my current setup and enter each scope separately.
Can I use this for PUBG Mobile or BGMI?
This tool is for PUBG PC mouse input. Use the mobile tuning helper for touch or gyro; phone display DPI does not follow mouse-DPI conversion.
Calculation method & references
Primexia’s trial profiles use an 800-DPI reference. Balanced starts at General 45, Aim 40 and ADS / each scope 35; Steady subtracts 5 points and Fast adds 5. These are editable starting choices, not measured optimal settings or pro-player presets. Each slider uses the community estimate: target = reference + 50 × log10(reference DPI ÷ target DPI), rounded to the nearest integer. Values outside 0–100 are flagged instead of clamped. Vertical is a separate trial choice: 1.00 normally, 1.10 for less downward travel or 0.90 for over-pulling. Custom conversion preserves the entered vertical multiplier. No absolute cm/360 or cross-scope feel match is claimed.
